Twilight Forest for 1.12.2

Build: #476 was successful Changes by Drullkus Alphus

Build result summary

Details

Completed
Duration
1 minute
Labels
None
Agent
Default Agent
Revision
b1f409f687510e4650decc0366a9648d4a13e255 b1f409f687510e4650decc0366a9648d4a13e255
Successful since
#392 ()

Code commits

Author Commit Message Commit date
Drullkus Alphus Drullkus Alphus b1f409f687510e4650decc0366a9648d4a13e255 b1f409f687510e4650decc0366a9648d4a13e255 Shaders can now render on tools by using the currently bound texture's alpha as a mask in the proper way (instead of testing GL equal)
Drullkus Alphus Drullkus Alphus bdba78acdfe45d388729bef79f7528a331024cf6 bdba78acdfe45d388729bef79f7528a331024cf6 Asset updates